﻿using System;
using UnityEngine;

namespace ShaderSnake
{
    public class ShakeCameraPost : MonoBehaviour
    {
        [SerializeField] private Material postMaterial; 
        
        private void OnRenderImage(RenderTexture source, RenderTexture destination)
        {
            Graphics.Blit(source, destination, postMaterial);
        }
    }
}